| HF技能的减速作用和IAS之间的关系 |
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| 作者:- 来源:暗黑破坏神官方资讯网 时间:2008-7-1 13:17:58 『 字号:大 中 小 』 |
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CF Skills.txt skill: Holy Freeze aurastat2: attackrate aurastatcalc2: -dm34 Param3: 25 *Param3 Description: min% slowing Param4: 60 *Param4 Description: max% slowing
CF SkillCalc.txt code: dm34 *desc: ((110*lvl) * (b-a))/(100 * (lvl+6)) + a
CF ItemStatCost.txt attackrate = -Slow+Skill EIAS (Slow%: Slow/Chill/Decrepify/Freeze等等,Skill EIAS: Burst of Speed/Fanaticism等等)
CF AnimData.d2 PaA11HS(Paladin Attack1 OneHandSwing) Frames Per Attack={HitShift*(FramePerDirection) / [AnimationSpeed*(BaseRate+AttackRate-WSM+EIAS)/100]}-1 AttackRate = -Slow+Skill EIAS HitShift = 256 FramePerDirection = 15 AnimationSpeed = 256 BaseRate = 100
OW伤害 Clvl 90: [(45×Clvl - 1319)/256]×200 = [(45×90 - 1319)/256]×200 ≈10.67×200 = 2133 PvP mele: 2133÷4 = 533
游戏测试① 防守者Clvl 90 Pal,HP 1133,HF 12 攻击者Clvl 90 Pal使用普通攻击,100% OW,武器(单手剑)固定伤害为0 —— 可以只考虑OW伤害 HF 12: Enemies Attack Speed -50% WSM = -30 BaseRate+AttackRate+EIAS-WSM = 100-50+30 = 80 FPS = {1500/80}-1 = 18 HP 1133 1、551——↓582 (连续2次击中,582×4÷10.67 = 218 Frames = 18+200) 2、551——↓582 (连续2次击中,582×4÷10.67 = 218 Frames = 18+200) 3、551——↓582 (连续2次击中,582×4÷10.67 = 218 Frames = 18+200) 18帧,符合
游戏测试② 防守者Clvl 90 Pal,HP 1133,HF 12 攻击者Clvl 90 Pal使用普通攻击,100% OW,武器(单手剑)固定伤害为0,Fana 3 HF Slvl 12: Enemies Attack Speed -50% Fana Slvl 3: Attack Speed +20% WSM = -30 BaseRate+AttackRate+EIAS-WSM = 100-50+20+30 = 100 FPS = {1500/100}-1 = 14 HP 1133 1、561——↓572 (连续2次击中,572×4÷10.67 = 214 Frames = 14+200) 2、561——↓572 (连续2次击中,572×4÷10.67 = 214 Frames = 14+200) 3、523——↓610 (连续3次击中,610×4÷10.67 = 228 Frames = 14+14+200) 4、485——↓648 (连续4次击中,648×4÷10.67 = 242 Frames = 14+14+14+200) 14帧,符合
游戏测试③ 防守者Clvl 90 Pal,HP 1133,HF 6 攻击者Clvl 90 Pal使用Zeal攻击(Zeal Slvl 2: 3次击打),100% OW,武器(单手剑)固定伤害为0,Fana 1 Paladin 1HS Zeal 1st={HitShift*(FrameDataActionFlag-StartingFrame) / [AnimationSpeed*(BaseRate-Slow+Skill EIAS-WSM+EIAS)/100]} F-U={HitShift*(FrameDataActionFlag) / [AnimationSpeed*(BaseRate-Slow+Skill EIAS-WSM+EIAS)/100]} End={HitShift*(FramePerDirection) / [AnimationSpeed*(BaseRate-Slow+Skill EIAS-WSM+EIAS)/100]}-1 HitShift: 256 AnimationSpeed: 256 BaseRate: 100 FrameDataActionFlag: 7 FramesPerDirection: 15 StartingFrame: 0 1st/F-U = {700/(BaseRate-Slow+Skill EIAS-WSM+EIAS)} End = {1500/(BaseRate-Slow+Skill EIAS-WSM+EIAS)}-1
HF Slvl 6: Enemies Attack Speed -44% Fana Slvl 1: Attack Speed +14% WSM = -30 BaseRate-Slow+Skill EIAS-WSM+EIAS = 100-44+14+30 = 100 1st/F-U = {700/100} = 7 frames End = {1500/100}-1 = 14 frames
HP 1133 1、560——↓573 (一次Zeal连续3次击中,573×4÷10.67 = 214 Frames = 7+7+200) 2、560——↓573 (7+7+200) 3、561——↓572 (一次Zeal连续3次击中,572×4÷10.67 = 214 Frames = 7+7+200) 4、561——↓572 (7+7+200) 1st/F-U为7帧,符合 注:Myrdinn认为Slow的效果应该符合这个公式 AnimDuration={hitshift*AnimLength[1] [2] 下一页 |
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